![]() ![]() Quests in the game are divided into Solo and Co-Op and then Normal and Event. Monster Strike also offers co-operative play for up to 4 players. The final battle of each Quest Mission features a Boss monster that has a moving critical hit point. ![]() Each of the player's monsters also has its own counter, which allows the player to activate the monster's Strike Shot ( ストライクショット, Sutoraiku Shotto) attack to perform more damage. Some monsters also have gauges that when it is launched at the right time, it activates a secondary gauge ability as well as slightly increases their attack strength. Player monsters often have other unique pasive abilities to counter these hazards, or may have passive abilities that cause greater damage to particular kinds of enemy monsters. Every turn, numerous counters on enemy monsters count down to launch various attacks that deal damage or add hazards to the field. Colliding the currently in play monster with any of the allied monsters activates Bump Combos ( 友情コンボ, Yūjō Konbo, "Friend Combos") that set off explosions, energy beams, or projectiles to perform damage on opponent monsters. What sets it apart is that rather than being a tile-matching video game, the player aims and flicks their monsters around on a field, similar to billiards/ pool, bumping off of walls and enemies to perform damage. With the split decision, it looks like it's every DM for himself on this one, go with whatever works for you personally.Monster Strike has been compared to competitor Puzzle & Dragons and other freemium puzzle games in that the player battles waves of monsters to collect them, fuse them, and evolve them and earn gold and other items through gameplay to get stronger monsters, and build a list of friends with monsters to use as well. Sorry, I don't have a direct link to the thread, and the search function on Monte's boards doesn't work or I would put in the link. So much for Monte sticking to the rules! (That one always sticks in my head whenever I heard that Monte said ssuch-and-such about a ruling.) Monte's answer went something like (paraphrase): "Well, I cut them slack and don't make them put away the weapons before they cast, and I do the same for my players". ![]() For example, on his boards in one of the RttToEE threads, someone asked him how all the clerics in the CRM were supposed to easily cast, seeing that they carried shields in addition to their melee weapons. Somehow I didn't think they'd agree on it.Īs for Monte's ruling, just realize that sometime you have to take Monte's ruling with a grain of salt. Heh, at leat we got more than a "No" out of him, we got three words. If you ask him questions like these without giving him details, expect his answer to possibly change in the future. I really doubt he has time to do that every time. People do not give him enough information and expect him to pull out the books and read several different sections on his own. This is one of the reasons he changes his rulings on occassion. Just asking him if MB stops TS does not ensure that he even reads the spells. , True Strike is a divination spell that states., so does this clause in MB prevent TS from targetting an MB protected character?". A better way to ask him is to say "Mind Blank states. He seems to be very literal with regard to the rules and very focussed on single instances of a given rule.Ģ) If you want to make sure he makes a good ruling, you cannot just ask him a simple question because he might not realize the points of contention that sparked the question. The problem with the Sage's rulings are two fold in general:ġ) He tends to look at a single sentence in a book and make a ruling on it, even though there are other sentences in the books which might have bearing on the subject. ![]()
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